(CV) RTS tiering balancing and squadron selection balancing were an absolute disaster. (recipient) bad camera angles on aircraft + (Recipient) launch, deckloading and landing could be interrupted with fires (bit excessive burn time though) + (All) could engage other CVs and burn or flood them to death + (CV) more CVs to choose from, less stagnation in certain tiers (particularly lower tiers) + (CV) could switch to CV mode without losing flight time on your squadrons Could for instance opt to spec in AA and still be competitive. + (CV) more functional and practical choice in captain skills that didn’t determine (unless uptiered) if you could even engage a target. + (CV) choice: could select your preferred specialized squadron setup + (CV) traps could be setup (strategic element) + (recipient) one attack meant full flight time required until the next attack ![]() + (recipient) anti-DD and anti-cruiser AP rockets didn’t exist + (recipient) torpedo activation time was longer + (recipient) could manually (ctrl click) prioritize incoming squadrons ![]() + (recipient) AA boost could throw off targeting (angle increase was a little bit over the top though) + (recipient) drops were predictable and locked in multiple seconds in advance, giving you time to setup evasive manoeuvres, sail over torps before they activated and force aircraft squadrons to sit in your AA longer as they flew around to a better line up position The RTS mode had pros and cons, as does the current one.
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